|Posted on March 15, 2019 at 1:15 AM||comments (0)|
It seems we have not been vocal enough about our intentions with the server economy of PvE.
Right now, the server shop is not meant to be a central part of the gameplay experience on the server. All the PeacefulCraft shops have been historically poor; usually riddled with exploits and neglected. This time around we absolved to do better and invest more time into the server economy. Doing this properly is a slow and tedious process so growing pains are to be expected. Our long term goal is to launch a separate server on the network that is entirely focused on economy and structure that is as realistic as possible.
To begin this project, we built up a much smaller shop on PvE so as not to create a system where materials could be “transmuted” through money. This decision is not only to differentiate PvE from a potential economy server in the future, but also because the economy has never been a gameplay feature we’ve seen as core to this server. The results of shops past have always arose as a by-product of mis-management and responding impulsively to requests about adding shop items. Server focus is also the reason we have not added and do not plan to add a player shop plugin to the server. None of the working shop, market, auction, or trading plugins available have the convenience and features we’re looking for. User run shops or shop districts with trading and /pay is fine, but there are no plans to institutionalize this process.
To begin to achieve the realism we are striving for, it seemed logical to govern the shop with a simple supply and demand scale. Initial prices were set using Equivalent Exchange transmutation values and we’ve been adjusting ever since. Mob farms seem to be of specific interest here, but as a farm significantly increases the supply of a good - while also making the cost of obtaining it much lower - the price and demand should fall. As for the initial investment in building mob farms, it’s still quite easy to recoup the resources used in construction. Especially as homes are unlimited, there is a shop warp, and /back is accessible.
The reaction to adjust prices in accordance with supply and demand has been manual so timing has been variable, though the follow through is 100% consistent. This is not a matter of fairness and / or special treatment, it’s just when we hear about economic developments on the server. Eventually we would like to automate this process, but that is a costly venture that will have to wait for now, along with developing a shop plugin that does what we would like it to do.
Moving forward, these policies continue to be applied in the same manor. Hopefully it will be better known now that everything is presented in one place.
|Posted on January 18, 2019 at 10:50 AM||comments (0)|
For those that don't recognize me, I am the founder and former head of PeacefulCraft Networks. Unfortunately, my return to prominence does not follow on happy times. I am stepping in as an interim consultant and sysadmin to aid in transitioning the server to a new host, system upgrades, as well as a restructuring of the staff.
To protect those involved, the staff will not be discussing the events which have recently transpired. However, PCN officially announces that CNIAngel has been removed from staff and will no longer be present on any PCN platforms.
We are working diligently to rollback any damage done to the map. Please continue to report any griefing incidents to the staff through this forum or the Discord channel.
We apologise in advance for any downtime which may occur as a result of these transitions.
-PeacefulCraft Network Staff
|Posted on March 12, 2016 at 2:00 AM||comments (3)|
Only a few minutes ago we completed updating PvE to Minecraft 1.9. I don't know where this idea came from, but no, there is no map reset. Everything is as it was before.
All plugins appear to be functioning, but if you encounter any issues let us know. All users, whom we know of, that were unable to play because of buffer overflow errors should be able to login now. If we over looked you please let us know, it's a simple fix. This bug was patched in a earlier version of 1.8 so it won't be happening again.
If you are getting a netty.io timeout error when trying to connect you need to update to Minecraft 1.9. Still trying to figure out why it's not handling those connections as intended.
|Posted on October 7, 2015 at 8:25 PM||comments (0)|
We are aware that there have been several voiced compaints recently about the administration's handling of the server. These have been valid complaints and we have not been ignoring those voicing them. I have discussed this matter with my fellow administrators, and have come to agree that CNIAngel will be taking ownership over the server in my place. CNI will officially take over on Satruday October 10th, 1 day after the server's 3 year anniversary. (10/9)
I opened Peacefulcraft back in 2012 and it has taken an interesting, but wonderful non the less, path of growth. We have had our ups and downs and I am proud to say that I have run the server for this time. However, I feel I can no longer deticate time to the server that it needs which is why CNI will be taking my place. I will still pop-in on occation and assist with anything that may come up requiring my attention.
If you have any questions, comments, and/or concerns: don't hesitate to contact myself or CNI.
PeacefulCraft Networks Administration
|Posted on February 4, 2015 at 7:50 PM||comments (8)|
As many of you know today (2/4/2015) Mojang put into place the name changing feature that has been expected for some time now. Many of you were probably suprised to find that upon joining the server you lost all your items, homes, chest protections, and possibly some other things not known to us at this time.
For those that wish to know a more technical breakdown this can be found below. For those that just want to know what we are going todo continue.
If you have lost your inventory please post on this thread with the following information
- Your old username
- Your new username
- The last time you logged in with your older username
- The last time you logged in with your new username
With the timings just get as close as you can. We will attempt to get your things restored as soon as possible, but we will be working in groups of names. Meaning that all the usernames submited in a 24 hour period will be proccessed, then the next, and the next, ect. (Reasoning is down below) If you have any questions post them on the thread reguarding name changes.
The last thing to share reguards our banning system. This system works on UUIDs meaning that if a banned user changes their username now, then they may be able to gain access to the server. If you know / suspect anyone of doing this please either post something on the forums, or private message a staff member on the website, or on the server.
Technical Infromation Mentioned Above
You all know the basics, you changed your username and lost your things. At this time it us unknown to us why, but upon changing your name and joining our server, we are unaware as to the extent of this on other servers, the server does not use your UUID from pre-change. Reasoning is unknow, but a new UUID is given and as servers now operate using UUIDs, the server proccesses you as a new user.
Though this occurs, old data is not deleted. Because of this we are able to use your UUID initially stored on the server, and match it with the new one. The only thing that is currently in a "grey area" is LWC which handles all sign, door, and chests protections. As of now we, as a staff, will have to manually go around and unlock items registered under your old username until a more efficient solution is found.
Why are we going to do this in 24 hours periods? To replace the .dat / .yml files that store your player data with real ones we must stop the server and the users accounts being worked on that night can't login or else we have to start over. To prevent constant downtime there will be a set time for the next few days where PvE and/or FPvP will be down from around 10 PM EST - hopefully no later than 10:30 EST to proccess the submited instances of that day.
The First set of usernames that we will proccess will be on 2/5/2015 @ 10:00 PM EST
Again, if you have any questions post them on the forum thread.
I apoligize for any gramatical errors in this post, it was done rather quicky.
|Posted on December 30, 2014 at 5:50 PM||comments (0)|
This post is arguable weeks late, and I apoligize for not formally and complelty explaining this sooner.
We are aware that since PeacefulCraft has updated to Spigot 1.8 there has been a severe increaes in lag on the server. This has been specificly TPS lag.
For those of you that don't know, Minecraft runs on ticks. A tick is simply when the game calculates everything. By everything I mean entitylocation, entity movement, block interaction, entiry interaction, really any event that occurs in the game. Minecraft will tick, at most, 20 times per second(Every 50 miliseconds.) It is possible to "loose ticks." this occurs when the client or server takes longer than 1 game tick to calculate all the game events. This is when you start to notice lag. Usually things are fine until you get around 17 and a little lag can be noticed. Im telling you now that PvE has been operating between 6 and 15 ticks per second during average play times.
The first reaction one would probably have to that is, "What you going to do about it?". Well, some various tools have been reconfigured to help reduce lag. Another node has also been purchased to add to the network. Over the next few days certain services will be migrated over to that server. Further means of improovment will be explored, but fell that this will help by tenfolds.
The only noticable change that will come from this is that the Ip for the team speak server will change. However, no one actually uses it so thats not a huge impact.
|Posted on October 20, 2014 at 9:55 PM||comments (2)|
Over the weekend the lead Spigot developer, md_5, released an update reguarding the status of Spigot 1.8.
The article broke down the steps which the Spigot developers must go through in order to release a usable update to the Minecraft Server Community. The main point of this article was that everything takes time and that legal issues have not helped the proccess, but they are working hard to release an update. As of now, developers estimate that they will release a build sometime around early November to late December. Once we receive word and find that the build is stable enough to function on a public server of our scale we will update the server ASAP and reset the PvE maps. Until then, things will remain the way they are. We will release any information that comes our way and if you hear of somethng reguarding the status of an update, please, don't hesitate to send it our way.
Thank you for being pacient.
|Posted on September 29, 2014 at 12:15 AM||comments (1)|
The server is handling all connections currently from both 1.7.10 ciients and 1.8 clients. Meaning, it doesn't matter if you are using 1.7.10 or 1.8. What that also means is that 1.8 items are sorta there, but they do not generate in the world, and you cannot craft or use them.
So when will 1.8 truly be on the server?
Short answer, we don't know. Long answer has to do with bukkit and spigot. Bukkit is a server "mod" of sorts that allows us to put all sorts of fun plugins like towny, tree assist, and minigames. However, with the license bukkit was using in order to use part of minecraft's code was technically illegal. As a result, bukkit was shut down. Spigot is what we were using, which rides off of bukkit but is faster. So, spigot is down as well. Sponge is a combination between forge and spigot, two teams of amazing programmers, but even they don't quite know how long it will take for them to essentially rewrite much of bukkit.
PS: Skyblock may be coming back. Yay!
|Posted on September 22, 2014 at 9:15 PM||comments (2)|
Many of you were expecting only around two to three hours of server downtime, a map reset, and an IP change on September 20th. Due to certain events, the server migration and reset was moved back one day to September 21. However, as has become obvious, somethings have come up. An official "statement" will be released sometime Saturday September 27th during or after the next scheduled staff meeting. This meeting as already been attempted twice. Once Sunday 9/21 and 9/22. Due to schedules and conflicts, this meeting has been moved back to September 27.
What can be said now?
At this time, the server is not dead. There is currently no official motion to close the server. More updates may be released during the current week, however, the "official ruling" will come on September 27. An exact time will be released once the date of the meeting comes closer.
-Parsonswy[ [email protected] ]
|Posted on September 5, 2014 at 2:50 PM||comments (5)|
The reset will not be happening until sometime around September 19th. As to any issues before than are not related to the reset. Just because the server is down does not mean we are resetting the map. That actual resetting of the map should not take anylonger than 2 hours.
As to why you can't join the server if it is online, you are most likley using the wrong version of Minecraft. As of this time we are still looking for an update for our main server that will allow for 1.8 connections. Until that happens you will not be able to join the server with 1.8.
"Another server(s) I play on allow me to connect with 1.8!?!?"
Our network is probably configured differantly. We can't just throw an updated version of Spigot on the server and call it good. When you connect to a PCN server your connection runs through a common Minecraft proxy server known as BungeeCord. This allows us to utalize multiple servers, but only have a single IP address.
"Bukkit it 'dead.' Does that mean no more PeacefulCraft?"
All PCN servers run software released by md_5 who is the lead developer of a bukkit alternative known as spigot. As of now, Spigot builds will continue to be released. So no, the server will not be closing.
Long and detailed answer:
No, PeacefulCraft has been running a bukkit alternative known as spigot for the last few months. We initialy made this change because the quality of bukkit builds, in our opinion, was degrading. We were having constant crashes in the middle of the night with only a few users on, and sometimes the server could handle 15 users. We switched to Spigot and found that it does a much better job of smoothly running the server. As you might have noticed, we wre reaching record player counts near 30. If we still had bukkit, the server would have probably gone down at half that many users.
I would also like to warn against a possible IP change before we release the new server map. We are undecided as to if we will switch hosts before we release the new map at this time, but as time has gone on, it is looking like we will switch. One reason being that I am typing this while the server is down and the only way we can contact our host is on Twitter.
Again, the IP change may not happen, but if it does, we will communicate this on every channel of communication that we can possibly utalize.
If you have any questions, please contact me or another staff member.
Our use the built-in website messaging system.
Thank you for your time.